VFC Studio
Beta site · 2026
Augmented reality games

Playing is
well-being.

We make augmented reality games for the people mainstream games usually leave out: a grandparent and a small child, in the same living room, on the phone that is already there.

Two games, one idea

No timer.
No fail state.
No score.

Most games are built to be won or lost. Ours are not. A level ends when it ends, everyone finishes, and the difficulty moves quietly underneath so the same session works for an 80-year-old and for a six-year-old. Nobody is told which one they are.

The point is not to optimise a player. It is to make room for them.

The games

Made for being together.

Two distinct experiences, designed around the same quiet rule: there is no way to fall behind.

In development · four levels built

Connekey

For children aged three to seven. Point the phone at the floor and a small world appears, with a companion who is glad you showed up. Build with him, and he remembers you between visits.

He is never behind a paywall. The friendship is not a feature we sell.

Gameplay capture to be added
What we do not do

Nothing asks a child to come back tomorrow.

01

No pressure

No ads. No streaks, no daily pressure, no notifications designed to pull a child back in.

02

No paywall friendship

Our companions are part of the play, not a lever to sell a subscription.

03

Local by design

Consumer play data stays on the device. The consumer build does not contain code to upload it.

Grounded in research

Designed with care, without claims.

Our design is informed by published research on tracking moving targets and on how older adults use handheld AR. Our research was accepted through blind peer review at EGen2023 in London, presented at AGen2023 in Tokyo, and published free to read.

That is design grounded in research. It is not evidence that our games improve anything, and we will not say it is until there is evidence.

About us

Everything you see and hear is made here.

VFC Studio is Hava Dagan Gur and Yaron Kantor. We both hold an MSc in Digital Game Design from Shenkar College, with honours. We design for our own parents, who are also our first testers.

Hava Dagan Gur

Fashion and textile designer turned game maker. She draws every character, sculpts every model, designs every level and composes every note of music in both games.

Yaron Kantor

Electronic-trading leader and startup CTO. He builds the engine and the measurement layer beneath the games.

Contact

Want to see where the birds are going?

contact@vfcstudio.com
VFC Studio · beta site
VFC Studio
Beta site · 2026
Augmented reality games

Playing is
well-being.

We make augmented reality games for the people mainstream games usually leave out: a grandparent and a small child, in the same living room, on the phone that is already there.

Two games, one idea

No timer.
No fail state.
No score.

Most games are built to be won or lost. Ours are not. A level ends when it ends, everyone finishes, and the difficulty moves quietly underneath so the same session works for an 80-year-old and for a six-year-old. Nobody is told which one they are.

The point is not to optimise a player. It is to make room for them.

The games

Made for being together.

Two distinct experiences, designed around the same quiet rule: there is no way to fall behind.

In development · four levels built

Connekey

For children aged three to seven. Point the phone at the floor and a small world appears, with a companion who is glad you showed up. Build with him, and he remembers you between visits.

He is never behind a paywall. The friendship is not a feature we sell.

Gameplay capture to be added
What we do not do

Nothing asks a child to come back tomorrow.

01

No pressure

No ads. No streaks, no daily pressure, no notifications designed to pull a child back in.

02

No paywall friendship

Our companions are part of the play, not a lever to sell a subscription.

03

Local by design

Consumer play data stays on the device. The consumer build does not contain code to upload it.

Grounded in research

Designed with care, without claims.

Our design is informed by published research on tracking moving targets and on how older adults use handheld AR. Our research was accepted through blind peer review at EGen2023 in London, presented at AGen2023 in Tokyo, and published free to read.

That is design grounded in research. It is not evidence that our games improve anything, and we will not say it is until there is evidence.

About us

Everything you see and hear is made here.

VFC Studio is Hava Dagan Gur and Yaron Kantor. We both hold an MSc in Digital Game Design from Shenkar College, with honours. We design for our own parents, who are also our first testers.

Hava Dagan Gur

Fashion and textile designer turned game maker. She draws every character, sculpts every model, designs every level and composes every note of music in both games.

Yaron Kantor

Electronic-trading leader and startup CTO. He builds the engine and the measurement layer beneath the games.

Contact

Want to see where the birds are going?

contact@vfcstudio.com
VFC Studio · beta site
VFC Studio
Beta site · 2026
Augmented reality games

Playing is
well-being.

We make augmented reality games for the people mainstream games usually leave out: a grandparent and a small child, in the same living room, on the phone that is already there.

Two games, one idea

No timer.
No fail state.
No score.

Most games are built to be won or lost. Ours are not. A level ends when it ends, everyone finishes, and the difficulty moves quietly underneath so the same session works for an 80-year-old and for a six-year-old. Nobody is told which one they are.

The point is not to optimise a player. It is to make room for them.

The games

Made for being together.

Two distinct experiences, designed around the same quiet rule: there is no way to fall behind.

In development · four levels built

Connekey

For children aged three to seven. Point the phone at the floor and a small world appears, with a companion who is glad you showed up. Build with him, and he remembers you between visits.

He is never behind a paywall. The friendship is not a feature we sell.

Gameplay capture to be added
What we do not do

Nothing asks a child to come back tomorrow.

01

No pressure

No ads. No streaks, no daily pressure, no notifications designed to pull a child back in.

02

No paywall friendship

Our companions are part of the play, not a lever to sell a subscription.

03

Local by design

Consumer play data stays on the device. The consumer build does not contain code to upload it.

Grounded in research

Designed with care, without claims.

Our design is informed by published research on tracking moving targets and on how older adults use handheld AR. Our research was accepted through blind peer review at EGen2023 in London, presented at AGen2023 in Tokyo, and published free to read.

That is design grounded in research. It is not evidence that our games improve anything, and we will not say it is until there is evidence.

About us

Everything you see and hear is made here.

VFC Studio is Hava Dagan Gur and Yaron Kantor. We both hold an MSc in Digital Game Design from Shenkar College, with honours. We design for our own parents, who are also our first testers.

Hava Dagan Gur

Fashion and textile designer turned game maker. She draws every character, sculpts every model, designs every level and composes every note of music in both games.

Yaron Kantor

Electronic-trading leader and startup CTO. He builds the engine and the measurement layer beneath the games.

Contact

Want to see where the birds are going?

contact@vfcstudio.com
VFC Studio · beta site