Playing is
well-being.
We make augmented reality games for the people mainstream games usually leave out: a grandparent and a small child, in the same living room, on the phone that is already there.
Meet FollowBirdyThe game a grandparent and a grandchild play together.
A flock moves through the room. One bird carries a child on its back. Keep him in view and he waves back.
The bird quietly adjusts to whoever is holding the phone, so a six-year-old and an 80-year-old both get a version that fits their pace. No timer. No flashing score. No way to lose.
Built for iPhone and iPad, and running on newer Android devices. Coming to the App Store.
There is no way to fall behind.
Many people are holding up both ends of a family at once. These games make a small pocket of time for the people they love, without asking anyone to perform.
Every session adapts quietly underneath. Everyone gets to finish.



A tiny world for small hands.
Point the phone at the floor and a small world appears, with a companion who is glad you showed up. Build with him, and he remembers you between visits.
For children aged three to seven. He is never behind a paywall. The friendship is not a feature we sell.
In development · four levels built
Nothing asks a child to come back tomorrow.
No pressure
No ads. No streaks, no daily pressure, no notifications designed to pull a child back in.
No paywall friendship
Our companions are part of the play, not a lever to sell a subscription.
Local by design
Consumer play data stays on the device. The consumer build does not contain code to upload it.
Designed with care, without claims.
Our design is informed by published research on tracking moving targets and on how older adults use handheld AR. Our research was accepted through blind peer review at EGen2023 in London, presented at AGen2023 in Tokyo, and published free to read.
That is design grounded in research. It is not evidence that our games improve anything, and we will not say it is until there is evidence.
Everything you see and hear is made here.
VFC Studio is Hava Dagan Gur and Yaron Kantor. We both hold an MSc in Digital Game Design from Shenkar College, with honours. We design for our own parents, who are also our first testers.
Fashion and textile designer turned game maker. She draws every character, sculpts every model, designs every level and composes every note of music in both games.
Electronic-trading leader and startup CTO. He builds the engine and the measurement layer beneath the games.